Theme :
Action/Narration
Technologies :
Unreal
Blueprint
Plateforms :
Windows
Team :
4 Game Designers and programmers
My role in the development
Creation of Design documents
To prepare the production of our game we created various document.
Those documents helped us to have a grasp of our gameplay, gameflow and narration.
Room flow and game structure
During this project I was in charge of the game structure.
My objective was to seamlessly generate the new rooms and delete the old ones to optimize the performance.
Save
I created a save that allow the player to have multiple save slots.
Those save make the player reappear in the last room they were in. It also saves the player's progression until this point.