Theme :
Action/Narration

Technologies :
Unreal
Blueprint

Plateforms :
Windows
 
Team :
4 Game Designers and programmers​​​​​​​
My role in the development
Creation of Design documents
One page concept : Use to introduce the game concept in only one page
One page concept : Use to introduce the game concept in only one page
UX Graph : Details all the narration layers in one route
UX Graph : Details all the narration layers in one route
Timeline : Describe what the player do at each part of the game
Timeline : Describe what the player do at each part of the game
To prepare the production of our game we created various document.

Those documents helped us to have a grasp of our gameplay, gameflow and narration.
Room flow and game structure
During this project I was in charge of the game structure.

My objective was to seamlessly generate the new rooms and delete the old ones to optimize the performance.
Going left generates the left room without loading
Going left generates the left room without loading
Going Right generates the right room without loading
Going Right generates the right room without loading
Save


I created a save that allow the player to have multiple save slots.

Those save make the player reappear in the last room they were in. It also saves the player's progression until this point.

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