Theme :
RPG
Technologies :
Unreal
Blueprint
Plateforms :
Windows
Team :
5 Game Designers and programmers
5 Game Designers
4 Game Artists
My role in the development
Creation of level design blocks
We have a total of five level design bricks in the exploration part of the game:
The jump pad, climbing wall, chests, destructible walls and tractable targets.
I was in charge of making the basis of the functioning of these bricks, especially in the interaction system.
I was also in charge of the climbing wall and the jump pad.
Transitions and save system
During this project, I was in charge of the data structure. I was in charge of all the information transitions between the combat and exploration phases as well as the saving.
I also contributed a lot to the structure of the project itself.