Theme :
RPG

Technologies :
Unreal
Blueprint

Plateforms :
Windows
 
Team :
5 Game Designers and programmers
5 Game Designers
4 Game Artists
My role in the development
Creation of level design blocks
Chest
Chest
Climbing wall
Climbing wall
Destructible walls
Destructible walls
Jump pad
Jump pad
Tractable target
Tractable target
We have a total of five level design bricks in the exploration part of the game:

The jump pad, climbing wall, chests, destructible walls and tractable targets.

I was in charge of making the basis of the functioning of these bricks, especially in the interaction system.

I was also in charge of the climbing wall and the jump pad.
Transitions and save system
During this project, I was in charge of the data structure. I was in charge of all the information transitions between the combat and exploration phases as well as the saving.

I also contributed a lot to the structure of the project itself.
Exemple de sauvegarde (voir l'expérience, l'argent, les niveaux etc...)
Exemple de sauvegarde (voir l'expérience, l'argent, les niveaux etc...)

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